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Code · Programs for Music

FFTs in Javascript

October 18, 2015October 18, 2015 Chris Cannam8 Comments

Javascript engines are quite fast these days. Can we get away with doing serious signal-processing in Javascript yet? People are doing things like image processing tools and audio spectrum visualisation in Javascript, so the answer must sometimes be yes, but I wanted to get an idea how well you'd get on with more demanding tasks… Continue reading FFTs in Javascript

Code · Programs for Music

New software releases all around

September 19, 2015September 19, 2015 Chris Cannam

A few months ago (in February!!) I wrote a post called Unreleased project pile-up that gave a pretty long list of software projects I'd been working on that could benefit from a proper release. It ended: let's see how many of these I can tidy up & release during the next few weeks. The answer:… Continue reading New software releases all around

Programs for Music

Rosegarden v15.08

August 31, 2015 Chris Cannam

D. Michael McIntyre today announced the release of version 15.08 of Rosegarden, an audio and MIDI sequencer and music notation editor. Rosegarden is a slightly crazy piece of work. As a project it has existed for more than two decades, and the repository containing its current code was initialised in April 2000. It's not a… Continue reading Rosegarden v15.08

Programs for Music

Rubber Band Audio v1.9.0

July 25, 2015 Chris Cannam

Some three years after its last release (!), I present to you version 1.9.0 of Rubber Band Audio: Rubber Band Audio is a little audio-processing application that does time-stretching and pitch-shifting using the Rubber Band Library. It's quite a neat tool for adjusting loops, adapting recordings to a new key, or slowing down sections for… Continue reading Rubber Band Audio v1.9.0

Code · Uncategorized

Standard ML and how I’m compiling it

June 10, 2015 Chris Cannam

I mentioned in an earlier post that I was starting to use Standard ML for a (modest) real project. An early problem I encountered was how to manage builds, when using third-party library modules and multiple files of my own code. I'm not talking here about anything advanced; I don't even care yet about incremental… Continue reading Standard ML and how I’m compiling it

Code

SML and OCaml: So, why was the OCaml faster?

May 10, 2015May 13, 2015 Chris Cannam2 Comments

My earlier post Four MLs (and a Python) listed a toy example program written in four languages in the ML family: Standard ML, OCaml, Yeti, and F♯. Perhaps unwisely, I measured and reported the runtimes for each version of this program when processing a test file on my Linux laptop. The figures I got were,… Continue reading SML and OCaml: So, why was the OCaml faster?

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